ArcstatBasketball
ProductPricingFAQTemplatesAbout
0%
  1. ArcStat
  2. /
  3. Basketball statistics, explained

§ Basketball stats guide

Basketball statistics,explained.

A plain-English guide for commissioners, coaches, and curious fans. What every box-score line means, how to read efficiency metrics, and which numbers actually predict winning.

Basketball statistics fall into five layers — from raw box-score counts to possession-aware ratings to the four factors that predict winning. This guide walks all five, with links into the full ArcStat glossary for formulas and worked examples.

Looking for a quick reference instead? See the basketball stats abbreviations cheat sheet — every box-score abbreviation in one table.

01 · Layer

The box score basics

Every basketball line starts here — the raw counting stats that show up in every box score. They are simple, universal, and where every conversation about a player's game begins.

  • PPGPoints Per GamePPG is total points scored divided by games played — the simplest measure of a scorer’s output.
  • RPGRebounds Per GameRPG is total rebounds divided by games played — combining offensive and defensive boards into a single per-game number.
  • APGAssists Per GameAPG is total assists divided by games played — how many baskets per game a player directly created for a teammate.
  • SPGSteals Per GameSPG is total steals divided by games played — the cleanest counting stat for on-ball defensive playmaking.
  • BPGBlocks Per GameBPG is total blocks divided by games played — the headline rim-protection stat for centers and forwards.
  • TOVTurnovers Per GameTurnovers per game is how often a player coughs up the ball — the negative twin of assists.

02 · Layer

Shooting efficiency

Raw FG% under-credits players who shoot threes and over-credits players who never get to the line. These four metrics fix that, in increasing order of completeness.

  • FG%Field Goal PercentageFG% is the share of shot attempts (2s and 3s combined) that go in — the most basic shooting efficiency metric.
  • 3P%Three-Point Percentage3P% is the share of three-point attempts that go in — the cleanest measure of a shooter’s long-range accuracy.
  • FT%Free Throw PercentageFT% is the share of free throws made — the purest measure of unguarded shooting touch.
  • eFG%Effective Field Goal PercentageeFG% is FG% adjusted to give 3-pointers the bonus they deserve — a 3 is worth 50% more than a 2.
  • TS%True Shooting PercentageTS% measures shooting efficiency across 2-pointers, 3-pointers, and free throws on a single 0–100 scale.
  • FT/FGAFree Throw RateFree Throw Rate is FTA divided by FGA — how often a player draws fouls relative to how often they shoot.

Quick read

Quick rule: TS% is the most honest single-number shooting metric for any scorer who shoots threes or gets to the line.

03 · Layer

All-around impact

These metrics try to summarize an entire game (or season) in a single number — combining scoring, rebounding, playmaking, defense, and ball control.

  • PERPlayer Efficiency RatingPER is a per-game number summarizing everything a player does — scoring, rebounds, assists, defense, and turnovers.
  • GmScGame ScoreGame Score is John Hollinger’s single-number summary of a player’s value in one game — scaled like points.
  • +/-Plus-MinusPlus-minus is the team’s point differential while a player is on the floor — credits or charges every player on the court.

Quick read

No single-number metric is perfect. PER over a full season is more reliable than +/- in one game; +/- across a full season is more reliable than PER in one game. Use them as triangulation, not gospel.

04 · Layer

Possession-aware metrics

A team that scores 100 points in 110 possessions is dramatically less efficient than one that scores 100 in 80. Pace-adjusted metrics control for that gap and let you compare teams that play different styles.

  • PacePacePace is possessions per 48 minutes — how fast a team plays, independent of how well they score.
  • ORtgOffensive RatingOffensive Rating is points scored per 100 possessions — the standard pace-adjusted offensive efficiency metric.
  • DRtgDefensive RatingDefensive Rating is points allowed per 100 possessions — the standard pace-adjusted defensive efficiency metric.
  • USG%Usage RateUSG% measures the share of a team’s offensive plays a player is responsible for — shots, free throws, and turnovers combined.
  • TOV%Turnover PercentageTOV% estimates what percentage of a player’s possessions ended in a turnover — controlling for usage.

05 · Layer

The four factors

Dean Oliver's four factors are the cleanest framework for "what predicts winning?" — shooting efficiency, ball control, offensive rebounding, and getting to the free-throw line. Master these and the rest of basketball analytics rhymes with them.

  • eFG%Effective Field Goal PercentageeFG% is FG% adjusted to give 3-pointers the bonus they deserve — a 3 is worth 50% more than a 2.
  • TOV%Turnover PercentageTOV% estimates what percentage of a player’s possessions ended in a turnover — controlling for usage.
  • ORB%Offensive Rebound PercentageORB% is the share of available offensive rebounds a player grabbed while on the floor.
  • DRB%Defensive Rebound PercentageDRB% is the share of available defensive rebounds a player grabbed while on the floor.
  • FT/FGAFree Throw RateFree Throw Rate is FTA divided by FGA — how often a player draws fouls relative to how often they shoot.

Frequently asked

What are the most important basketball stats?
For team strength, the four factors (eFG%, TOV%, offensive rebound rate, free-throw rate) explain most of why teams win or lose. For players, points per game gets headlines but true shooting percentage (TS%) and assist-to-turnover ratio (AST/TO) are far more honest signals of efficiency. Combine PPG with TS% to separate volume scorers from efficient stars.
What does +/- mean in basketball?
Plus-minus is the team's point differential while a player is on the floor. If your team outscored the opponent by 8 points during your minutes, you are +8 for that game. Raw plus-minus is noisy in single games — a bench player on a great team can post a high +/- without driving it — but useful in aggregate over a full season.
How is PER calculated?
Player Efficiency Rating rewards positive box-score actions (points, rebounds, assists, steals, blocks) and subtracts negative ones (missed shots, turnovers, missed free throws). The simplified per-game variant — sometimes called "Efficiency" — is: (PTS + REB + AST + STL + BLK − missed FGs − missed FTs − TO) / GP. The full Hollinger PER also pace-adjusts and contextualizes by team.
What is true shooting percentage?
True Shooting Percentage (TS%) measures shooting efficiency across two-pointers, three-pointers, and free throws on a single 0–100 scale. It answers "for every shot attempt, how many points did this player generate?" Formula: PTS / (2 × (FGA + 0.44 × FTA)) × 100. A TS% of 60% is elite; below 50% from a high-volume scorer is a red flag.
Where can I track these stats for my own basketball league?
ArcStat is built for exactly this. Free tier covers a typical 8-team barangay or corporate league with full NBA-grade box scores. Advanced metrics (TS%, eFG%, PER, USG%, AST/TO) ship on the Pro tier. See arcstat.app/basketball-league-software.

On this page

  1. 01The box score basics
  2. 02Shooting efficiency
  3. 03All-around impact
  4. 04Possession-aware metrics
  5. 05The four factors
  6. 06Frequently asked
Full glossary34 terms with formulas

Track these stats for your league

Every number here, computed for you.

The Free tier covers full NBA-grade box scores; advanced metrics (TS%, eFG%, PER, USG%, AST/TO) ship on the Pro tier with formulas and leaderboards.

Sign up freeSee the software
Arcstat

The stats platform for local leagues. Basketball and pickleball box scores, standings and a public page fans actually share. Free to start, priced in pesos.

  • Facebook
  • Instagram
  • Threads
  • TikTok
shoot@arcstat.app

Product

  • Basketball
  • Pickleball
  • Pricing
  • See a live league
  • Sports league software

Resources

  • FAQ
  • CSV templates
  • Setup guide
  • Glossary
  • Compare

Company

  • About
  • Press
  • Careers
  • Contact
  • Clque photography

Legal

  • Privacy policy
  • Terms of service
  • Data export

Looking for pickleball?

pickleball.arcstat.app

By city

All cities
ManilaQuezon CityCebuCaviteDavaoMakatiTaguigPasigAntipoloLas PiñasIloiloBacolodCagayan de OroBaguioZamboangaGeneral SantosMandaueLapu-LapuDumagueteBatangas CityLipaNagaAngelesMarikinaCaloocanParañaqueMandaluyong

Alternatives to

All
LeagueAppsTeamLinktLeagueLobsterPlaypassBasketballShiftTeamSnapGameChangerWooterMyStatsOnlineSportsEngineSportNinjaPinoyligaRecLeagueLeagueRepublicGameGridSportsVisio

Built for

Barangay leaguesCorporate leaguesSchool leaguesCity cups & federationsParish & church leaguesAlumni & homecoming leaguesSubdivision & village leaguesYouth & development leaguesBPO & corporate office leaguesSummer leagues & seasonal cups
Same stack · Two sports · One account© 2026 ArcStat · Created in Manila for leagues everywhere
Powered by ArcstatDesigned and built by our sister studio, Blackbyrds Digital(opens in a new tab)

Arcstat