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§ GLOSSARY // STATS DEMYSTIFIED
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§ Glossary

Basketball stats
in plain English.

25 terms with formulas, worked examples, and why each one matters. Built so a coach, commissioner, or curious fan can read one definition and walk away knowing what the number means.

Box score

The raw counting stats every basketball line records.

  • PPGPoints Per Game

    PPG is total points scored divided by games played — the simplest measure of a scorer’s output.

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  • RPGRebounds Per Game

    RPG is total rebounds divided by games played — combining offensive and defensive boards into a single per-game number.

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  • APGAssists Per Game

    APG is total assists divided by games played — how many baskets per game a player directly created for a teammate.

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  • SPGSteals Per Game

    SPG is total steals divided by games played — the cleanest counting stat for on-ball defensive playmaking.

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  • BPGBlocks Per Game

    BPG is total blocks divided by games played — the headline rim-protection stat for centers and forwards.

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  • TOVTurnovers Per Game

    Turnovers per game is how often a player coughs up the ball — the negative twin of assists.

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  • 2x2Double-Double

    A double-double is a single game with double-digit totals in two of: points, rebounds, assists, steals, or blocks.

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  • 3x10Triple-Double

    A triple-double is a single game with double-digit totals in three of: points, rebounds, assists, steals, or blocks.

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Shooting

How efficiently a player puts the ball through the hoop.

  • TS%True Shooting Percentage

    TS% measures shooting efficiency across 2-pointers, 3-pointers, and free throws on a single 0–100 scale.

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  • eFG%Effective Field Goal Percentage

    eFG% is FG% adjusted to give 3-pointers the bonus they deserve — a 3 is worth 50% more than a 2.

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  • FG%Field Goal Percentage

    FG% is the share of shot attempts (2s and 3s combined) that go in — the most basic shooting efficiency metric.

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  • 3P%Three-Point Percentage

    3P% is the share of three-point attempts that go in — the cleanest measure of a shooter’s long-range accuracy.

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  • FT%Free Throw Percentage

    FT% is the share of free throws made — the purest measure of unguarded shooting touch.

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  • FT/FGAFree Throw Rate

    Free Throw Rate is FTA divided by FGA — how often a player draws fouls relative to how often they shoot.

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Efficiency

All-around contribution per game or per possession.

  • PERPlayer Efficiency Rating

    PER is a per-game number summarizing everything a player does — scoring, rebounds, assists, defense, and turnovers.

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  • +/-Plus-Minus Net rating (per-100-possession) — Q3 2026

    Plus-minus is the team’s point differential while a player is on the floor — credits or charges every player on the court.

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  • GmScGame Score

    Game Score is John Hollinger’s single-number summary of a player’s value in one game — scaled like points.

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  • ORtgOffensive Rating Player-level ORtg — Q4 2026

    Offensive Rating is points scored per 100 possessions — the standard pace-adjusted offensive efficiency metric.

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  • DRtgDefensive Rating Player-level DRtg — Q4 2026

    Defensive Rating is points allowed per 100 possessions — the standard pace-adjusted defensive efficiency metric.

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Usage

How much of the team’s offense flows through a player.

  • USG%Usage Rate

    USG% measures the share of a team’s offensive plays a player is responsible for — shots, free throws, and turnovers combined.

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Rates

Per-possession or percentage-based ratios.

  • AST/TOAssist-to-Turnover Ratio

    AST/TO measures ball-control: how many assists a player creates for each turnover they commit.

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  • TOV%Turnover Percentage

    TOV% estimates what percentage of a player’s possessions ended in a turnover — controlling for usage.

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  • ORB%Offensive Rebound Percentage Pace-adjusted variant — Q3 2026

    ORB% is the share of available offensive rebounds a player grabbed while on the floor.

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  • DRB%Defensive Rebound Percentage

    DRB% is the share of available defensive rebounds a player grabbed while on the floor.

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  • PacePace

    Pace is possessions per 48 minutes — how fast a team plays, independent of how well they score.

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